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Intro


BUILD.CONQUER.GLORY.

A brick building battleship tabletop game

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Intro


BUILD.CONQUER.GLORY.

A brick building battleship tabletop game

CURRENT VERSION: 0.5

The idea of Ships & Glory came about one night as I was attempting to find a brick building tactical game with simpler rules. A game that has a lower learning curve, less complexity, less game pieces, and maybe more accessible to younger players. I want to a version that is as much fun to build the ship as it is to learn the rules. If you are looking for a deeper (and extremely fun) tactical brick toy game, I would highly suggest Mobile Frame Zero: Intercept Orbit

- Calvin Sun

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WIN


THE MISSION

WIN


THE MISSION

The goal of the game is to either:

Destroy your opponent's Capital Ship

or

Have the highest shield points at the end of a timed game

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BUILD


BUILD.

BUILD


BUILD.

 

Each player brings a squadron of 4-5 ships, all players should have the same number of ships:

  • 1 Capital Ship

    • Capital ship is the largest ship of the squadron and is build on a 8x8 baseplate.

  • 3 - 4 Fighters and/or Medic ships

    • Build your fighter or medic on a 4x4 baseplate.

Each ship have 4 stat categories:

  1. Attack or Heal:

    1. The attack point your Fighter will fire OR

    2. The shield point your Medic will heal/add

  2. Range:

    1. The maximum range of your attack

  3. Speed:

    1. The maximum distance your ship can travel

  4. Shield:

    1. The defence point of your ship.

    2. If your ship’s shield drops to 0 it is destroyed.

    3. A medic ship or faction ability can heal any ship, other than itself, up to its shield stat.

 

Each ship’s stats is determined by the player with the exception of the capital ship. All capital ships have a set stats (see table below).

Custom Ship Stats VS. Ready-To-Play Ships

You can choose to distribute the points on your ships OR you can play the Jr. version where each player picks from 4 ready-to-play ships with set stats. 

To distribute/customize your ship's stat points: Each ship has a total of 16 points that can be distributed in each stat and each stat category must have a minimum of 2 points and a maximum of 10 points.

Mark the stats of each ship on a paper. You may also place 1x1 bricks on the ship's baseplate to mark its shield points [in pictures shown].

* Fighter ships can not heal unless through faction ability.

* Medic ships can not attack unless through faction ability.


Capital Ship (SET stats):

Attack = 3

Range = 3

Speed = 3

Shield = 10

Fighter Ship Example:

Attack = 3

Range = 4

Speed = 7

Shield = 2

Medic SHIP  Example:

Heal = 2

Range = 6

Speed = 3

Shield = 5


Build a hinged ruler as shown:

The ruler is how you measure the distance your ship travels as well as whether you can attack or heal another ship. 

Key parts:

Hinge Brick 1x2 Parts#30386

or

Hinge Plate 1x2 Locking Parts#44302 with Hinge Plate 1x2 Locking Parts#44301

 
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SETUP


SETUP

SETUP


SETUP

 
  1. Determine the area of play:
    • 3’ x 3’ or smaller OR
    • 6x [48x48] baseplates into a large square OR
    • 4x [48x48] baseplates or equivalent for quick games
    • Add desired planets or outposts as obstacles; build on 4x4 baseplates
  2. Determine if this is a timed game or till 1 capital ship is left in play.

  3. Roll dice as to which player starts first; go clockwise. This game requires 2x 6 sided dice.

  4. 1P [1st player] will place their capital ship along the edge of their side of the play area.

    • Ships are to be placed on the play area, any ship that moves outside the area is considered destroyed or lost.

  5. 2P [2nd player] will place their capital ship…3P.... 4P...

  6. Proceed to place the other ships on the play area 1 ship per player at a time.

  7. State each player’s faction ability that will persist throughout the game.

  8. 1P starts their turn.
 
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ABILITIES


FACTION ABILITIES

ABILITIES


FACTION ABILITIES

 

Each player can choose 1 faction ability that last throughout the game and can choose to activate it when the player rolls a double. The abilities are:

  1. Extra attack points by the active ship

    • +6 attack points. Ignore active ship's attack stat.

  2. Extra heal points by the active ship

    • +6 heal/add shield points up to its shield's state.

  3. Extra movement action by the active ship

    • +6 movement points. Ignore active ship's speed stat.

* Faction abilities can only be activated once per turn.

 
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GAMEPLAY


GAMEPLAY

GAMEPLAY


GAMEPLAY

 

A player’s turn begins by:

  1. Activate one of your ship in the squadron

    • You may not activate the same ship as you activated last turn.

  2. Roll 2 dice:

    • The total rolled number can be distributed to Move, and or Attack/Heal, in that order. 

    • If you roll a double, you may activate your faction ability during its related action.

      • I.E. If your faction grants you +6 attack points, you will use it during your attack phase. 

1. MOVE:

  1. You may move up to your maximum speed stats but within your total rolled number.

    • You must move a minimum of 1. 

  2. Use the ruler to measure your movement.

    • To turn, you subtract your rolled speed number by 1 for every click of the ruler.

2. ATTACK:

  1. The remaining number after you have move is your range. You may target a ship up to your ship's maximum range stat.

    • If you are not in range of your target, your turn is over.

  2. Use the ruler to see if you can target any enemy ship.

    • Measure from the front of your ship’s baseplate to your target's baseplate with the exception of the capital ship. The capital ship can attack from all 4 sides.

    • To make a curve shot, you subtract your rolled ranged number by 1 for every click of the ruler.

    • If the targeted ship is in range, it is hit with your ship's attack stat. 

  3. On hit, the targeted ship’s shield points subtract the your ship's attack points.

or HEAL:

  1. To heal another ship:

    • Same as attacking procedure but add shield points instead of subtract.

 

Player’s turn is complete,

rotate clockwise to next player and repeat.

 
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FAQs


FAQs

FAQs


FAQs

 

What happens when ships collide?

Any ship that touches or collide with another vessels - any part of the ship - both ships will receive -3 points to their shield.

Can my ship fly through another ship? 

No, that will constitute a collision.

Does my ship have to be within the baseplate area?

No, your ships only need to be build on a 4x4(fighter or medic) or 8x8 (capital ship) baseplate. 

I don't like ships, can I use birds, ponies, and lions?

Yes, build whatever you fancy as your game pieces. That's the beauty of a game made from bricks.

Where can I get some ideas of ships and game pieces? 

Have a look at the Ships & Glory flickr group where you can get inspired as well as showcase your own creations! 

I really like this game, who should I give credit to?

Give credits where its due: The guys at Mobile Frame Zero deserve all the credit for this genre of game. Head on over and check out their game!