Each player can choose 1 faction ability that last throughout the game and can choose to activate it when the player rolls a double. The abilities are:

  1. Extra attack points by the active ship

    • +6 attack points. Ignore active ship's attack stat.

  2. Extra heal points by the active ship

    • +6 heal/add shield points up to its shield's state.

  3. Extra movement action by the active ship

    • +6 movement points. Ignore active ship's speed stat.

* Faction abilities can only be activated once per turn.