Each player can choose 1 faction ability that last throughout the game and can choose to activate it when the player rolls a double. The abilities are:
Extra attack points by the active ship
+6 attack points. Ignore active ship's attack stat.
Extra heal points by the active ship
+6 heal/add shield points up to its shield's state.
Extra movement action by the active ship
+6 movement points. Ignore active ship's speed stat.
* Faction abilities can only be activated once per turn.